July 21, 2017, 12:36:43 am

Author Topic: GranTurismo 6  (Read 32259 times)

Carbonkneus

  • Lamborghini Gallardo Driver
  • *****
  • Posts: 8968
  • OnlineF1kijken.nl
    • View Profile
Re: GranTurismo 6
« Reply #15 on: June 12, 2013, 03:24:20 pm »
www.youtube.com/watch?v=MwOLgXOGg9Y

Victor-J

  • Bugatti EB110 Driver
  • *****
  • Posts: 16556
  • Zwolle
    • View Profile
Re: GranTurismo 6
« Reply #16 on: June 12, 2013, 03:41:07 pm »
Ziet er niet slecht uit. Maargoed, eerst gameplay zien voordat ik mijn oordeel ga geven.

Carbonkneus

  • Lamborghini Gallardo Driver
  • *****
  • Posts: 8968
  • OnlineF1kijken.nl
    • View Profile
Re: GranTurismo 6
« Reply #17 on: June 12, 2013, 05:57:47 pm »
Gameplay van vroege demo:
Gran Turismo 6 Gameplay Video: Lightweight Car Company Rocket at Autumn Ring Mini

Mb

  • Koenigsegg CCX Driver
  • *****
  • Posts: 79539
    • View Profile
Re: GranTurismo 6
« Reply #18 on: June 12, 2013, 06:53:21 pm »
Ik vind die cockpit cam in GT altijd zo hatelijk. Zit 0,0 beweging in.
Flickr!
106 S2 Rallye 1.6
In Frankrijk moet je op vakantie gaan, geen auto's kopen.

Carbonkneus

  • Lamborghini Gallardo Driver
  • *****
  • Posts: 8968
  • OnlineF1kijken.nl
    • View Profile
Re: GranTurismo 6
« Reply #19 on: June 15, 2013, 10:22:05 am »
GTP: Are the engine sounds that we hear in the demo representative of what we will hear in the final game?

KY: “No, those are just in there as sound effects.”

GTP: So we will see some changes in that area?

KY: “Actually, we are doing research right now to generate the sounds in a completely different way. I’m not sure if it is actually going to make it into GT6 in time yet, but we’ll have to see.”

GTP: The artificial intelligence of the other drivers, will that see any changes or improvements in GT6?

KY: “Like the sounds, that is something that we’re rebuilding for GT6. It won’t be the same as GT5.

“In addition to the things we’ve already announced, like the new rendering engine, the new physics, suspension, and handling modeling, the AI and the sound simulation is something that we are working on.

“As with pretty much everything in the game, we are going back to the basics and rebuilding it. We don’t know when the results of all that effort will come out yet, but of course, it’s not going to be the same as GT5.

“I know there were some rumors that the sound for GT wasn’t recorded with the engine under load. That was actually true until GT4 was produced, but for GT5 all of the sounds that we’ve taken were from cars that were on a dynamometer and placed under load.

“That’s not the whole of the problem, though, and obviously that’s not good enough for GT6 and for the future. We’ve been working on a new system for generating sounds for a few years now, we just haven’t made that breakthrough yet, and we’re still working.  That’s what we’re aiming for – to make that breakthrough – so that we have something of a high quality to show.

“In terms of physics we were able to show that, but for sound simulation, not yet.”

GTP: Regarding car damage, will that be roughly the same that we see currently in GT5?

KY: “Yes.”

GTP: At Silverstone, you described GT6 as a modular platform that can easily be expanded upon. How will you decide what content to include within the game and what to add later as DLC?

KY: “Well, that’s really not been decided yet!”

GTP: Will time-of-day changes be available on all tracks in GT6, or will this only apply to new tracks in the game?

KY: “On Silverstone and Willow Springs, you can see they have time changes. They will be compatible with weather as well. Whether or not that will be applied to all tracks in GT6 hasn’t been decided yet.

“The issue is that if you set a certain time and set certain weather conditions, and build it to those conditions, you get a better quality result.

“However, when we do weather simulations or atmospheric simulations, if we can get it right, it’s going to raise the overall quality of the actual track beyond having it in a fixed condition where things are always going to be the same.

“That’s what we are aiming for and that’s the breakthrough we want to make, but it’s something else that we still don’t know if it will make it in time for GT6.

“We still haven’t given up on that dream of making a breakthrough, and that’s why Silverstone and Willow Springs have changing weather and changing time, as you saw on the show floor.”

GTP: What are some of the most interesting or surprising things that you learned while working with Yokohama and KW suspension to improve GT6?

KY: “When working with Yokohama tire, we got to work with their testing equipment to really see the differences between racing tires, sports tires, and comfort tires.

“Being able to perform this type of test is really a big deal. You’re able to do a bench test on the equipment they have, and at the same time you can perform actual road tests, like, for example, what we did on the Nurburgring.

“That GT-R that we ran in the 24 Hour Race, it has a lot of sensors mounted all over it for research. We can also compare that with the simulation in Gran Turismo. All of that is available for us.

“As for KW, they have a testing setup called the “Seven Post Rig”, and it’s a rig that allows you to move a car in a variety of different directions so you can see the vibrational characteristics of a car. The data that we can get from that equipment is really interesting to us.

“The body and the chassis of the car are a spring and damper in themselves, and the bushings that go into a car are a spring as well, and the tires. All of those things move separately and independently of each other, and we couldn’t tell how all of those things moved together until we actually were able to take these measurements.

“That’s really going into detail, but what we did at KW was very interesting to us in terms of data, and we learned a lot about synchronous vibrational dampening characteristics measurements. It’s just a major thing for us to be able to learn more about the things that we really need to know.”

Slv

  • Mercedes SLK55 AMG Driver
  • *****
  • Posts: 4480
    • View Profile
Re: GranTurismo 6
« Reply #20 on: June 15, 2013, 01:58:24 pm »
Ben benieuwd, want ik moet eerlijk zijn dat de kans groot wordt dat ik overstap van Xbox naar Playstation. :P

Joël D.

  • Bentley Continental GTC Driver
  • *****
  • Posts: 7080
  • Alfa Romeo 155
    • View Profile
Re: GranTurismo 6
« Reply #21 on: July 03, 2013, 08:32:54 pm »
Iemand de demo al gespeeld?

Voor mijn gevoel rijden de auto's een stuk beter in deze demo dan in GT5, Silverstone ziet er op dit moment niet uit (kaal), maar ik denk dat dit vooral is gedaan voor de grootte van het spel.

lopje

  • Renault Megane RS Driver
  • ***
  • Posts: 1199
  • It's all about cars, girls, beer. Oh, and cars!
    • View Profile
Re: GranTurismo 6
« Reply #22 on: July 03, 2013, 08:56:55 pm »
Heb de demo zelf al uitgespeeld, ben er tot nu toe aardig tevreden over, geluiden van de auto's lijken een stuk beter, en vooral hoe de auto's zich behaven in de bochten etc. lijkt ook een stuk verbeterd!
Supercars are just toys for men who want to get in touch with their inner child :)

I-Go

  • Mercedes SLK55 AMG Driver
  • *****
  • Posts: 4781
  • T-Jet
    • View Profile
Re: GranTurismo 6
« Reply #23 on: July 03, 2013, 09:51:33 pm »
Interface is stuk moderner, rijdt wel wat fijner.
Maar om nou te zeggen dat de graphics heel veel beter zijn geworden.
Ga um toch sowieso halen, daar niet van.
DON'T DREAM YOUR LIFE, LIVE YOUR DREAM

Kevin

  • Koenigsegg CCX Driver
  • *****
  • Posts: 59104
  • youtube.com/kgrootnl
    • View Profile
    • Kgroot.nl Automotive Photography
Re: GranTurismo 6
« Reply #24 on: July 08, 2013, 01:42:40 pm »
Die Nissan Leaf helt zelfs over in bochten.
Bij GT5 bleef alles vlak liggen dus ze zijn goed bezig!

Carbonkneus

  • Lamborghini Gallardo Driver
  • *****
  • Posts: 8968
  • OnlineF1kijken.nl
    • View Profile
Re: GranTurismo 6
« Reply #25 on: July 08, 2013, 02:14:04 pm »
Ik ergerde me dood aan de GT Academy challenge waarbij je een tijd neer moet zetten op Silverstone. Je mag gvd niet eens met 2 banden buiten de witte lijn komen.

AnthonyR

  • Testkonijnen
  • Mercedes SLR Mclaren Driver
  • *
  • Posts: 21438
  • Renault Sport
    • View Profile
Re: GranTurismo 6
« Reply #26 on: July 08, 2013, 03:27:40 pm »
Pirelli banden hé, anders klappen ze!

Joël D.

  • Bentley Continental GTC Driver
  • *****
  • Posts: 7080
  • Alfa Romeo 155
    • View Profile
Re: GranTurismo 6
« Reply #27 on: July 08, 2013, 03:46:46 pm »
Ik ergerde me dood aan de GT Academy challenge waarbij je een tijd neer moet zetten op Silverstone. Je mag gvd niet eens met 2 banden buiten de witte lijn komen.
Heb ik ook last van. :') Laat je de auto een beetje uitlopen, tijd ongeldig. Terwijl de ideale lijn daar ongeveer ligt. :')

Carbonkneus

  • Lamborghini Gallardo Driver
  • *****
  • Posts: 8968
  • OnlineF1kijken.nl
    • View Profile
Re: GranTurismo 6
« Reply #28 on: July 08, 2013, 05:18:35 pm »
Vooral in de laatste sector en dan met name de laatste bocht. Ik heb echt 20 rondjes moeten doen voor ik 1 had die meetelde :')

lopje

  • Renault Megane RS Driver
  • ***
  • Posts: 1199
  • It's all about cars, girls, beer. Oh, and cars!
    • View Profile
Re: GranTurismo 6
« Reply #29 on: July 09, 2013, 11:16:50 pm »
Is er al een release datum bekend?
Supercars are just toys for men who want to get in touch with their inner child :)