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Author Topic: GranTurismo 6  (Read 33669 times)

Joël D.

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GranTurismo 6
« on: May 15, 2013, 08:24:05 pm »
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Gran Turismo 6 announced for PS3 this autumn
Sony has revealed details of its latest Gran Turismo instalment during an event at Silverstone. 1200 cars set to feature as well as 33 circuits

Sony has officially announced Gran Turismo 6, the latest title in the company's long-running and hugely successful driving simulation series. During an event held at Silverstone on Wednesday, Kazunori Yamauchi, the creator of the series and CEO of developer Polyphony Digital, confirmed that the game would arrive on PlayStation 3 this autumn.

In a press release distributed today, Sony promised that the new title will bring "new levels of authenticity" to the scrupulously authentic racer. New cars and tracks are promised as well as a new interface and a 'compact engine' that will, "improve operation and increase the flexibility to expand it with downloadable content". The announcement also promises greater integration with smartphones and tablets as well as improved social and community features.

Since its arrival on the original PlayStation in 1997, Gran Turismo has been known for its realistic handling and large roster of accurately modeled vehicles. Gran Turismo 6 is set to feature 1200 cars from manufacturers such as Ferrari, Lamborghini, Audi and Bugatti. The line-up will combine historic models with exotic newcomers. Of the 33 circuits, seven are set to be brand new, including Silverstone.

One interesting new addition is the Course Maker mode, an updated version of the Gran Turismo 5 feature; this will allow players to generate new circuits for themselves using "several kilometres" of scenery. It's not yet clear whether this is a full track editor or a procedural map generation feature that automates the process.

Celebrating its 15th anniversary this year, the Gran Turismo series has sold over 70m units, according to Sony. The arrival of a newcomer so later in the PS3's life cycle is an interesting move – it had been expected that a new Gran Turismo title would arrive as a launch title for the PlayStation 4 console, which is also set to be launched this autumn. It could be that Sony is waiting to announce a next-gen conversion of Gran Turismo 6 until the E3 games conference in June.


VIDEO

Nieuwe auto's in deze trailer:

Alfa Romeo TZ3 Stradale ’11


Alpine A110 1600S ’68


Audi Sport quattro S1 Rally Car ’86


Ferrari Dino 246 GT ’71

KTM X-BOW R ’12


Light Car Company Rocket ’07


Mercedes-Benz SLS AMG GT3 ’11


Nissan GT-R Nismo GT3 N24 Schulze Motorsport


Tesla Motors Model S Signature Performance ’12
« Last Edit: May 15, 2013, 09:11:59 pm by Joël D. »

Timothy

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Carbonkneus

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Re: GranTurismo 6
« Reply #2 on: May 15, 2013, 09:15:24 pm »
Doei leven.

Timothy

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Big Bol

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Re: GranTurismo 6
« Reply #4 on: May 17, 2013, 03:00:44 pm »
In hoeverre een vernieuwing tov GT5? GT5 had ook al honderden auto's waarvan 70% lelijke kut Jappen waren waarbij je niet door de ruiten heen kon kijken.

Like a Bol

Carbonkneus

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Re: GranTurismo 6
« Reply #5 on: May 17, 2013, 06:03:48 pm »
Other notable partnerships in the development of GT6 have been with tire manufacturer Yokohama Rubber and suspension company KW Automotive. Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game’s new physics engine, for its tire and suspension kinematic modeling, creating an even more realistic experience for GT fans.

The improved course maker function will provide gorgeous scenery spanning several tens of square kilometers including the magnificent backdrop of Andalucía.

Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible.


Sturrus

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Re: GranTurismo 6
« Reply #6 on: May 17, 2013, 07:11:15 pm »
Tweede punt boeit me niet zoveel. De andere twee klinken vrij interessant.
Eerst even aankijken hoe het wordt, dan beslis ik wel of ik hem ga halen.

Carbonkneus

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Re: GranTurismo 6
« Reply #7 on: May 17, 2013, 09:13:45 pm »
Als je in deze video kijkt naar bv de Alpine zie je hoe de ophanging ook echt lijkt te werken.

I-Go

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Re: GranTurismo 6
« Reply #8 on: May 17, 2013, 09:49:19 pm »
Hopelijk kun je de auto's dan nu ook echt aanpassen zoals in NFS series,
Gewoon helemaal uniek maken. Of Forza stijl, met zelfgemaakte stickers e.d.
Dat mis ik echt in 5, het customizen.
DON'T DREAM YOUR LIFE, LIVE YOUR DREAM

Carbonkneus

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Re: GranTurismo 6
« Reply #9 on: May 17, 2013, 10:27:09 pm »
Ik heb het idee dat GT6 de GT5 gaat worden zoals ze hem bedoeld hadden.

Martijn

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Re: GranTurismo 6
« Reply #10 on: May 18, 2013, 12:36:42 am »
Hopelijk kun je de auto's dan nu ook echt aanpassen zoals in NFS series,
Gewoon helemaal uniek maken. Of Forza stijl, met zelfgemaakte stickers e.d.
Dat mis ik echt in 5, het customizen.
Het is een race-simulator, geen arcade racer als need for speed ;)
Martijn is echt de eindbaasmod van Autogespot.

Carbonkneus

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Re: GranTurismo 6
« Reply #11 on: May 18, 2013, 01:54:45 am »
Nee, daar hebben we Forza immers voor.

Carbonkneus

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Re: GranTurismo 6
« Reply #12 on: May 18, 2013, 02:36:48 am »
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Can you explain the game’s new lighting engine in more detail?

It basically means the energy expressed in each one of the pixels is going to be represented more accurately. When the focus on the camera is on a certain item, the blurring and brightness of the area around it and how lights affect the environment will be rendered with more accuracy.

Is there going to be more car customization options? Are you going to be able to swap the engine or put decals on the car?

Both are technically possible, and we might be preparing it (laughs).

Will there be “Standard Cars” in GT6?

We won’t be making all the Standard cars from GT5 into Premium models, and we won’t make all of the GT5′s Standard cars fully “Premiumized”.
Up until now, we used to categorize them as Standard and Premium because there were functional differences between them: some of the Standard models might not have tuning parts, or couldn’t be used in Photo Mode.  That will all be cleared so every model can be used in Photo Mode, and every car can have parts fitted for it.
In terms of graphics quality, the bad quality Standard models we’ve updated so they look better.

Will all of the cars have interior views?

No.

(Editor’s note: This apparently does not apply to all of the cars which were listed as “Standard” in GT5. For example, two cars which were prominently featured in the GT6 trailer and its first official batch of screenshots, the Lamborghini Countach LP400 and Alpine A110 1600S, both appeared as Standard cars in GT5 but have apparently been converted to “full” Premium models – with interiors – in GT6.)

 
While improving the physics model, how do you keep the game accessible to a wide range of players?

I’ve mentioned some of this before but we are improving a lot of the driver assist functions for GT6.
The other thing is that it’s sort of wrong to assume that making it more real will make it more difficult to drive. Everyone here, I am sure you all drive; it’s not that difficult – but people who can drive cars straight suddenly can’t drive in a video game! That’s because the reality isn’t really all there.

Now that we know GT6 is a PlayStation 3 game, can you explain to fans why that is? Do you have any plans for PS4?

We do have plans for PS4, but, of course, we have an order of things.
First we’ll be releasing the PS3 version for the PS3, which has a huge audience already, and we’ll be providing updates every month and DLCs every month.
Once players have played it all out and enjoyed themselves on the PS3, then the PS4 version might come out naturally around that time (laughs).  Focus on enjoying the PS3 version.

What’s the reason for the dramatically shorter development time frame for GT6, compared to GT5?

GT5 was really hard to develop, because the PS3 is a really complex piece of hardware, and it was the first time we built anything with an extensive online component.

What was the most complicated thing about developing the first game, and what was the most complicated thing about developing GT6?

It’s hard to look back to GT1 now!
I think the hardest part of GT1 was to make something out of nothing, and to shape it and figure out exactly what a Gran Turismo game was going to be.
The main difference between GT1 and GT6 is the scale of the game, it’s about 100 times bigger in scale. Initially we had 15 people working on the game and now we have 150 working on the game. But I think the one thing that hasn’t changed is that everyone working on it really enjoys the hard work.

Are there other plans to bring the game’s GPS functionality to more real-world cars?

I can’t really talk about it today, but aside from just GPS, we have a lot of different things planned with different manufacturers. I can say you will see a lot of interesting things come up in the months ahead.

What’s the hardest element to re-create in the game: tire dynamics, suspension behavior, or aerodynamics?

That’s actually the three things that are really mystical about creating the physics in a car racing game. Actually the damper characteristics are one of the most difficult to re-create.

What is it like working with different manufacturers to get their cars in the game?

It’s been twenty years since we started developing the first GT, and it’s been 15 since the release of the first game.
We have a 20 year relationship with car manufacturers all over the world, and I think a lot of people who were involved with the first game in the series are still working at those companies today. Our relationships have become closer and closer, and that has given us a lot more access to the information and access to the automotive world.

Timothy

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Re: GranTurismo 6
« Reply #13 on: May 18, 2013, 02:08:40 pm »
Ik heb het idee dat GT6 de GT5 gaat worden zoals ze hem bedoeld hadden.
+1

lopje

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Re: GranTurismo 6
« Reply #14 on: May 18, 2013, 02:29:27 pm »
Kan niet wachten! Word wel een duur jaar ook, met GT6, Watch Dogs, GTA5 etc.
Supercars are just toys for men who want to get in touch with their inner child :)